Its magazine is however different from that of the 92SB, having a non-flat baseplate. The "M9" is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an MEU SOC pistol would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the "Shock and Awe" level, where Jackson's secondary weapon is an M variant.
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In-game, the 92SB has the same damage figures as the USP and the , but has the least effective range. This is offset with the highest magazine capacity fifteen rounds of 9mm and the lowest recoil, allowing quick follow up shots. It can be suppressed. It uses. Its recoil, capacity, and stopping power make this gun the most balanced in its class. Interestingly, the Modern Warfare 2 USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.
The "Competition" weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the "Spec Ops" kit gives it a barrel weight similar to that of the USP Match. The Desert Eagle is the most powerful pistol in COD4, dealing high damage but having only seven rounds in its magazine and having the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. The only opportunity to use a Desert Eagle in singleplayer is in the level "Crew Expendable," where an Ultranationalist attacks with two of them.
In multiplayer, this gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges. The ammo name for the Desert Eagle in the game files is. The original game's Gold Desert Eagle has been replaced in the Remaster with the "Commander Desert Eagle," still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip.
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Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. A version of the M makes an appearance in-game as the "M The handgun it was modeled after can't be known for sure, but it is closest to a Springfield Armory PXL , more commonly known as the "Loaded" model, though it lacks front slide serrations similarly to the Springfield Custom Professional. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips.
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It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason. It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his M to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game.
Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. The "M" as it appears in the Remastered Version is now properly depicted with the hammer cocked. It is a rarely seen weapon in singleplayer, only occasionally used by some enemies, typically without any attachments. Its sole "special" appearance in singleplayer is in the mission "All Ghillied Up" with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later.
The P90 deals relatively low damage per shot and has a mediocre accuracy, relying on a high rate of fire and its large fifty-round magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its "spray" advantage over other weapons. The translucent magazine is now fully animated, and visibly depletes as the weapon is fired. The MP5 fires 9x19mm rounds from a thirty-round box magazine.
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Accurate and decently powerful, it is a popular all-around weapon in multiplayer. Applying camouflages to the weapon will paint over the weapon's selector markings, but the "Whiteout" weapon kit keeps them intact. Many enemies use the Mini Uzi. It has weak damage, firing 9mm rounds from a round magazine, and is incorrectly shown with a reciprocating charging handle.
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The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. This gun is one of six weapons in multiplayer that can have a gold finish. Some enemies use the Sa vz.
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The side of the weapon reads "Zastava" and "Yugoslavia", despite being modeled after the original Czech vz. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity twenty. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues.
The Benelli M4 Super 90 appears as the "M The weapon holds 7 rounds in singleplayer, but only 4 in multiplayer. This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at rounds a minute, as opposed to the RPM exhibited by the other semi-auto weapons. Said patch also dropped the max ROF for the G3 and M14 down to RPM due to these two weapons being ripe for exploit with modded controllers or, on PC, the classic trick of binding "fire" to the mouse scroll wheel.
The Winchester appears as the "W" and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model in "Crew Expendable. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. It is modeled after the early Type I AK, though it has some custom modeling features on the receiver's cover. It fires 7. Some of them have GP 40mm muzzle-loaded grenade launchers mounted on them. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation.
This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK In Modern Warfare Remastered , the AK's weapon model has been changed to that of an AKM , as indicated by the stamped receiver, the sloped flash hider and the straight stock. A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name "AKu.
The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer.
One with a GP is seen in the S. With decent power and accuracy, the AKu is an effective close- and medium-range weapon. In Modern Warfare Remastered , the weapon is modeled after an actual AKSU , but it is still has the original model's underfolding stock and black furniture. With the "Whiteout" weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern.
The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5. The civilian Colt ARA3 distinguishable by its 16 inch non-stepped heavy barrel and two-position selector switch is one of the main assault rifles featured in the game, used by multiple factions.
go to site The ARA3 a semi-automatic only weapon in real life is referred to as the " M4A1 " and fires in full auto in singleplayer, but as the "M4 Carbine" the earlier burst-only version in multiplayer, despite still firing in full-auto. Weirdly enough, the weapon appears to have a Slickside instead of a forward assist.
By default, it is equipped with a KAC foregrip, but it is not visible in third person. What is only visible in third person however are KAC rail covers on whatever rails are not in use meaning always one on the right side. When the weapon uses an M grenade launcher, the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly.
The " M16A4 " in-game is actually modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the lack of a bayonet lug. It is used by many of the U. Recon Marines; Lt. Whereas the real Colt Sporter Competition is semi-automatic only, the "M16A4" in the game is fully-automatic in single player like an M16A3 , while in multiplayer it fires in three-round burst mode which would be correct for an actual M16A4. This makes an on-target salvo from the rifle very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.
Optics mounted on the rifle remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. By default, it is fitted with a KAC M5 railed handguard like a real M16A4 albeit without the cutout at the front for mounting an M , but this only occurs in first person; the third-person model appears with the standard M16A2-style handguard instead. Updated September 13, Type seta thereisacow "" and press Enter.
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Exit the level, then load your save file or start a new game with cheats enabled. You can deactivate most cheats by re-entering the code in the console.
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